Josef Fares, Director of “It Takes Two,” Thinks Single Player Games Are Too Long

The founder of Hazelight Studios, the studio behind the co-op platformer It Takes Two, claims that single-player games, in general, are overly long.

Josef Fares, the Hazelight Studios founder, is not afraid to speak his mind or try new things. His company represents this approach, experimenting with game mechanics that haven’t been seen before, such as developing games that only allow for cooperative play. This has resulted in the success of Hazelight’s new title, It Takes Two, which was declared the best-reviewed game of 2021 when it was released on March 26.

Like Hazelight Studios’ previous title, It Takes Two, A Way Out does not have a single-player option and can only be played online or in a local split-screen co-op. This will trigger some hesitation among gamers who do not usually enjoy playing co-op or multiplayer games. Still, Fares maintains that the title’s teamwork concept to solve problems will not work as a single-player game.

Fares recently told Inverse that he thinks single-player games, in general, are too long, and therefore their gameplay mechanics are used for too long. The creator wishes to see co-op games return to their former prominence. Fares continues, “Games are too long in general.”

Fares apply this viewpoint to game replayability. It Takes Two doesn’t have a lot of replayability, and there aren’t any collectibles, which some fans see as padding gameplay. Fares finds it “weird” that developers, publishers, and critics debate game replayability since he claims that more people will never complete a game than will ever replay it. Fares uses CD Projekt Red’s The Witcher 3 to point out that only 30% of players completed it.

Although Fares has a valid point, this focus on replayability is not limited to developers, publishers, and reviewers. Many players value a game’s replayability as well. It speaks to love for money, particularly since some publishers have begun to raise game prices to $70.

Some game developers build such an immersive game world that players do not want to leave, and they enjoy the experience that lasts hundreds of hours. Take, for example, The Elder Scrolls 5: Skyrim, which was released nearly a decade ago and has since been remastered and re-released on several consoles. Persona 5 is a game that takes between 100 and 200 hours to complete, but it was so well received that an improved version with even more content, Persona 5 Royal, was released in March 2020. These are extraordinarily long single-player experiences that seem to contradict Fares’ point explicitly. At the very least, it appears that both approaches to game design have a location.

It Takes Two is available on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

+1
0
+1
0
+1
0
+1
0
+1
0
+1
0
+1
0

Enter your email and get notified when new content is added!

We don’t spam! Read our privacy policy for more info.

Leave a Reply

Your email address will not be published. Required fields are marked *

Send this to a friend